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AAAI
2007
13 years 10 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
ILP
2003
Springer
14 years 28 days ago
Graph Kernels and Gaussian Processes for Relational Reinforcement Learning
RRL is a relational reinforcement learning system based on Q-learning in relational state-action spaces. It aims to enable agents to learn how to act in an environment that has no ...
Thomas Gärtner, Kurt Driessens, Jan Ramon
JUCS
2007
98views more  JUCS 2007»
13 years 7 months ago
Focus of Attention in Reinforcement Learning
Abstract: Classification-based reinforcement learning (RL) methods have recently been proposed as an alternative to the traditional value-function based methods. These methods use...
Lihong Li, Vadim Bulitko, Russell Greiner
TSMC
2008
132views more  TSMC 2008»
13 years 7 months ago
Ensemble Algorithms in Reinforcement Learning
This paper describes several ensemble methods that combine multiple different reinforcement learning (RL) algorithms in a single agent. The aim is to enhance learning speed and fin...
Marco A. Wiering, Hado van Hasselt
RAS
2000
161views more  RAS 2000»
13 years 7 months ago
Active object recognition by view integration and reinforcement learning
A mobile agent with the task to classify its sensor pattern has to cope with ambiguous information. Active recognition of three-dimensional objects involves the observer in a sear...
Lucas Paletta, Axel Pinz