This paper presents Capriccio, a scalable thread package for use with high-concurrency servers. While recent work has advocated event-based systems, we believe that threadbased sy...
J. Robert von Behren, Jeremy Condit, Feng Zhou, Ge...
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Abstract. We consider the issue of task assignment in a distributed system under heavy-tailed (ie. highly variable) workloads. A new adaptable approach called TAPTF (Task Assignmen...
Approximately 2 degrees in our 140 degree vision span has sharp vision. Many researchers have been fascinated by the idea of eyetracking integrated perceptual compression of an im...
The database tier of dynamic content servers at large Internet sites is typically hosted on centralized and expensive hardware. Recently, research prototypes have proposed using d...