High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
In this paper, we present a method for simplification of arbitrary 3D meshes that is based on Isotropic Quantization of face-normal vectors. There are three stages. Firstly, a cod...
High quality meshes are crucial for the solution of partial differential equations (PDEs) via the finite element method (or other PDE solvers). The accuracy of the PDE solution,...
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
As modeling and visualization applications proliferate, there arises a need to simplify large polygonal models at interactive rates. Unfortunately existing polygon mesh simplifica...