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» Quadrilateral mesh simplification
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TCSV
2008
152views more  TCSV 2008»
13 years 7 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
TVCG
2008
103views more  TVCG 2008»
13 years 7 months ago
Perceptually Guided Polygon Reduction
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
Lijun Qu, Gary W. Meyer
ICMCS
2006
IEEE
149views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Semantic 3D Face Mesh Simplification for Transmission and Visualization
Three-dimensional data generated from range scanners is usually composed of a huge amount of information. Simplification and compression techniques must be adopted in order to red...
Alessandro Colombo, Claudio Cusano, Raimondo Schet...
CVPR
1997
IEEE
14 years 9 months ago
Efficient Approximation of Range Images Through Data-Dependent Adaptive Triangulations
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
Miguel Angel García, Angel Domingo Sappa, L...
CGA
2008
13 years 7 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...