Abstract. We describe a probabilistic reference disambiguation mechanism developed for a spoken dialogue system mounted on an autonomous robotic agent. Our mechanism performs proba...
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Abstract. A common way of dealing with the paradoxes of preference aggregation consists in restricting the domain of admissible preferences. The most well-known such restriction is...
Abstract. This paper describes how semantic bridges realized in terms of rulebased ontology mappings can be incorporated into BPEL processes. The approach is explained by applying ...
Abstract. This paper discusses a machine learning approach for binary classification problems which satisfies the specific requirements of safety-related applications. The approach...