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ACII
2005
Springer
14 years 22 hour ago
Case-Based Facial Action Units Recognition Using Interactive Genetic Algorithm
Abstract. This paper proposes a case-based automatic facial AU recognition approach using IGA, which embeds human’s ability to compare into target system. To obtain AU codes of a...
Shangfei Wang, Jia Xue
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
14 years 7 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
PAMI
2011
13 years 5 months ago
View-Independent Action Recognition from Temporal Self-Similarities
— This paper addresses recognition of human actions under view changes. We explore self-similarities of action sequences over time and observe the striking stability of such meas...
Imran N. Junejo, Emilie Dexter, Ivan Laptev, Patri...
FAC
2010
107views more  FAC 2010»
13 years 7 months ago
Atomic actions, and their refinements to isolated protocols
Inspired by the properties of the refinement development of the Mondex Electronic Purse, we view an isolated atomic action as a family of transitions with a common before-state, an...
Richard Banach, Gerhard Schellhorn
NIPS
1997
13 years 11 months ago
Computing with Action Potentials
Most computational engineering based loosely on biology uses continuous variables to represent neural activity. Yet most neurons communicate with action potentials. The engineerin...
John J. Hopfield, Carlos D. Brody, Sam T. Roweis