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EWCBR
2008
Springer
13 years 11 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
FGCN
2008
IEEE
152views Communications» more  FGCN 2008»
13 years 11 months ago
Extending the UbiMDR Supporting Situation-Aware Access Control
Ubiquitous computing environment requirement needs information sharing of sensors based on sensor network technology, situation-aware and determination functions and other related...
Jeong-Dong Kim, Dongwon Jeong, Doo-Kwon Baik
FGR
2008
IEEE
156views Biometrics» more  FGR 2008»
13 years 11 months ago
Modelling human perception of static facial expressions
Data collected through a recent web-based survey show that the perception (i.e. labeling) of a human facial expression by a human observer is a subjective process, which results i...
Matteo Sorci, Jean-Philippe Thiran, J. Cruz, T. Ro...
CRITIS
2007
13 years 11 months ago
A Malware Detector Placement Game for Intrusion Detection
We propose and investigate a game-theoretic approach to the malware filtering and detector placement problem which arises in network security. Our main objective is to develop opt...
Stephan Schmidt, Tansu Alpcan, Sahin Albayrak, Tam...
AAAI
2010
13 years 11 months ago
Reinforcement Learning Via Practice and Critique Advice
We consider the problem of incorporating end-user advice into reinforcement learning (RL). In our setting, the learner alternates between practicing, where learning is based on ac...
Kshitij Judah, Saikat Roy, Alan Fern, Thomas G. Di...