In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
We study a variant of the well known Maxwell model for viscoelastic fluids, namely we consider the Maxwell fluid with viscosity and relaxation time depending on the pressure. Such...
We study decision making in environments where the reward is only partially observed, but can be modeled as a function of an action and an observed context. This setting, known as...
Models of bags of words typically assume topic mixing so that the words in a single bag come from a limited number of topics. We show here that many sets of bag of words exhibit a...