Software's increasing role creates both requirements for being able to trust it more than before, and for more people to know how much they can trust their software. A sound ...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
1 A knowledge acquisition process that has been implemented by a virtual team for the development of a knowledge based early warning system in Material Recovery Facilities (MRFs) o...
Ioannis M. Dokas, Konstantinos Kitis, Christos Dod...