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FDG
2009
ACM
14 years 2 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
HUC
2004
Springer
14 years 1 months ago
Designing Capture Applications to Support the Education of Children with Autism
We explore the social and technical design issues involved in tracking the effectiveness of educational and therapeutic interventions for children with autism (CWA). Automated capt...
Gillian R. Hayes, Julie A. Kientz, Khai N. Truong,...
INFSOF
2007
74views more  INFSOF 2007»
13 years 7 months ago
Software process improvement as emergent change: A structurational analysis
This paper presents a framework that draws on Structuration theory and dialectical hermeneutics to explicate the dynamics of software process improvement (SPI) in a packaged softw...
I. Allison, Yasmin Merali
TVCG
2008
96views more  TVCG 2008»
13 years 7 months ago
Distributed Cognition as a Theoretical Framework for Information Visualization
Even though information visualization (InfoVis) research has matured in recent years, it is generally acknowledged that the field still lacks supporting, encompassing theories. In ...
Zhicheng Liu, Nancy J. Nersessian, John T. Stasko
FPLAY
2008
13 years 9 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...