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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
MMSP
2008
IEEE
294views Multimedia» more  MMSP 2008»
14 years 2 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of ...
Gene Cheung, Antonio Ortega, Takashi Sakamoto
EUROMICRO
1998
IEEE
13 years 12 months ago
The World Wide Wait: Where Does the Time Go?
The continuing explosive growth of the web has not been matched by an adequate enhancement of the infrastructure on which it depends. Both consumers and producers are often left f...
Colin Allison, Martin Bramley, Jose Serrano
HT
1997
ACM
13 years 11 months ago
Designing Dexter-Based Hypermedia Services for the World Wide Web
This paper discusses how to augment the WWW with a Dexter-based hypermedia service that provides anchors, links and composites as objects stored external to the Web pages. The hyp...
Kaj Grønbæk, Niels Olof Bouvin, Lenne...
FGR
2000
IEEE
162views Biometrics» more  FGR 2000»
13 years 11 months ago
Person Tracking in Real-World Scenarios Using Statistical Methods
This paper presents a novel approach to robust and flexible person tracking using an algorithm that combines two powerful stochastic modeling techniques: The first one is the tech...
Gerhard Rigoll, Stefan Eickeler, Stefan Mülle...