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» Quality Improvement of Surface Triangulations
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CAGD
2006
120views more  CAGD 2006»
13 years 6 months ago
Quality meshing of implicit solvation models of biomolecular structures
This paper describes a comprehensive approach to construct quality meshes for implicit solvation models of biomolecular structures starting from atomic resolution data in the Prot...
Yongjie Zhang, Guoliang Xu, Chandrajit L. Bajaj
GRAPHICSINTERFACE
2007
13 years 8 months ago
Surface distance maps
We present an interactive algorithm to compute surface distance maps for triangulated models. The distance map represents the distance-to-closest-primitive mapping at each point o...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, E...
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
13 years 8 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner
SCA
2007
13 years 9 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
CGI
1996
IEEE
13 years 11 months ago
Improved Specular Highlights With Adaptive Shading
Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term,...
Youngkwan Cho, Ulrich Neumann, Jongwook Woo