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FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
ICWS
2008
IEEE
13 years 10 months ago
A Temporal Data-Mining Approach for Discovering End-to-End Transaction Flows
Effective management of Web Services systems relies on accurate understanding of end-to-end transaction flows, which may change over time as the service composition evolves. This ...
Ting Wang, Chang-Shing Perng, Tao Tao, Chunqiang T...
WCE
2007
13 years 10 months ago
Motion Detection Based On Accumulative Optical Flow and Double Background Filtering
—Moving object detection is very important for video surveillance. In this paper, we present a new real time motion detection algorithm that is based on the integration of accumu...
Nan Lu, Jihong Wang, Li Yang, Q. Henry Wu
CGF
2008
174views more  CGF 2008»
13 years 9 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
ENTCS
2008
83views more  ENTCS 2008»
13 years 9 months ago
Controlling Control Flow in Web Applications
Control flow is often key problem in current web applications. For example, using the back button gives a POSTDATA error, using multiple windows books the wrong hotel, and sending...
Robin Message, Alan Mycroft