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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
13 years 10 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
IJSNET
2007
97views more  IJSNET 2007»
13 years 10 months ago
Stochastic binary sensor networks for noisy environments
— This paper proposes a stochastic framework for detecting anomalies or gathering interesting events in a noisy environment using a sensor network consisting of binary sensors. A...
T. Nguyen, Dong Nguyen, Huaping Liu, Duc A. Tran
SIGSOFT
2010
ACM
13 years 8 months ago
Developer fluency: achieving true mastery in software projects
Outsourcing and offshoring lead to a rapid influx of new developers in software projects. That, in turn, manifests in lower productivity and project delays. To address this common...
Minghui Zhou, Audris Mockus
SIAMREV
2010
170views more  SIAMREV 2010»
13 years 4 months ago
Network Properties Revealed through Matrix Functions
The newly emerging field of Network Science deals with the tasks of modelling, comparing and summarizing large data sets that describe complex interactions. Because pairwise affin...
Ernesto Estrada, Desmond J. Higham
PAM
2011
Springer
13 years 27 days ago
Peeling Away Timing Error in NetFlow Data
In this paper, we characterize, quantify, and correct timing errors introduced into network flow data by collection and export via Cisco NetFlow version 9. We find that while som...
Brian Trammell, Bernhard Tellenbach, Dominik Schat...