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» Quantifying immersion in virtual reality
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VR
2009
IEEE
185views Virtual Reality» more  VR 2009»
14 years 2 months ago
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
iPhone and iPod Touch are multi-touch handheld devices that provide new possibilities for interaction techniques. We describe iPhone/iPod Touch implementation of a navigation inte...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
VAST
2004
ACM
14 years 25 days ago
The Museum of Pure Form: touching real statues in an immersive virtual museum
In the Museum of Pure Form, we explore a novel way of presenting art to visitors of a museum, allowing them to virtually touch artefacts in a virtual museum. In order to realise t...
Céline Loscos, Franco Tecchia, Antonio Fris...
VR
2009
IEEE
167views Virtual Reality» more  VR 2009»
14 years 2 months ago
High Resolution Video Playback in Immersive Virtual Environments
High resolution 2D video content in High Definition or higher resolutions has become widespread and video playback of such media in immersive virtual environments (VE) will be a ...
Han Suk Kim, Jürgen P. Schulze
BILDMED
2007
100views Algorithms» more  BILDMED 2007»
13 years 8 months ago
Subject-Based Regional Anaesthesia Simulator Combining Image Processing and Virtual Reality
Abstract. In this paper, a novel virtual reality-based simulator for regional anaesthesia is presented. Individual datasets of patients with nerve cords are created from medical sc...
Sebastian Ullrich, Benedikt Fischer, Alexandre Nto...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 5 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester