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» Quantifying immersion in virtual reality
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WSCG
2004
166views more  WSCG 2004»
14 years 8 days ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
CW
2005
IEEE
14 years 4 months ago
Designing Interfaces for art applications
Imagination and creativity have always marked the path in the world of aesthetics; artists, designers and other creative individuals have found in the realm of computers a new can...
Marissa Díaz Pier, Isaac Rudomín Gol...
ACMACE
2005
ACM
14 years 4 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
VRST
2010
ACM
13 years 8 months ago
Automatic registration of multiple projectors on swept surfaces
In this paper, we present the first method to geometrically register multiple projectors on a swept surface (e.g. a truncated dome) using a single uncalibrated camera without usin...
Behzad Sajadi, Aditi Majumder
VR
2010
IEEE
217views Virtual Reality» more  VR 2010»
13 years 9 months ago
Virtual equine assisted therapy
People with a wide spectrum of disabilities, ranging from spinal injuries to autism, have benefited from equine assisted therapy (EAT). Using EAT, therapy patients have improved b...
Fraser Anderson, Michelle Annett, Walter F. Bischo...