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» Quantifying immersion in virtual reality
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SIGGRAPH
1995
ACM
13 years 11 months ago
A frequency-domain analysis of head-motion prediction
The use of prediction to eliminate or reduce the effects of system delays in Head-Mounted Display systems has been the subject of several recent papers. A variety of methods have ...
Ronald Azuma, Gary Bishop
MM
2004
ACM
206views Multimedia» more  MM 2004»
14 years 25 days ago
Seeing sounds: exploring musical social networks
Information gathering from multimedia retrieval systems is aided by effective visualization, but the degree to which visualization is effective depends in part on the way the cont...
Piotr D. Adamczyk
IDA
1999
Springer
13 years 11 months ago
3D Grand Tour for Multidimensional Data and Clusters
Grand tour is a method for viewing multidimensional data via linear projections onto a sequence of two dimensional subspaces and then moving continuously from one projection to the...
Li Yang
CIG
2006
IEEE
13 years 11 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
JSW
2008
145views more  JSW 2008»
13 years 7 months ago
Analysis and Visualization of Gene Expressions and Protein Structures
This paper describes a web-based interactive framework for the analysis and visualization of gene expressions and protein structures. The formulation of the proposed framework was ...
Ashraf S. Hussein