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» Quantifying immersion in virtual reality
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TLT
2010
72views more  TLT 2010»
13 years 2 months ago
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training
In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and ...
Patrick Salamin, Tej Tadi, Olaf Blanke, Fré...
VR
2002
IEEE
170views Virtual Reality» more  VR 2002»
13 years 7 months ago
Handling of Virtual Contact in Immersive Virtual Environments: Beyond Visuals
This paper addresses the issue of improving the perception of contact that users make with purely virtual objects in virtual environments. Because these objects have no physical c...
Robert W. Lindeman, James N. Templeman, John L. Si...
VR
2008
IEEE
169views Virtual Reality» more  VR 2008»
14 years 1 months ago
Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study
Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
DAWAK
2001
Springer
13 years 12 months ago
Towards a Novel OLAP Interface for Distributed Data Warehouses
We present a framework for visualizing remote distributed data sources using a multi-user immersive virtual reality environment. DIVE-ON is a system prototype that consolidates dis...
Ayman Ammoura, Osmar R. Zaïane, Randy Goebel
CG
2005
Springer
13 years 7 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...