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» Quantifying immersion in virtual reality
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TVCG
2011
168views more  TVCG 2011»
13 years 2 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
JPDC
2008
134views more  JPDC 2008»
13 years 7 months ago
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Cluster computing has become an essential issue for designing immersive visualization systems. This paradigm employs scalable clusters of commodity computers with much lower costs...
Pedro Morillo, Aron Bierbaum, Patrick Hartling, Ma...
INTERACT
2003
13 years 8 months ago
Interactive Immersive Design Application: Analysis of Requirements
: In this paper we report on the progress of an international EU/IMS research project to develop an Immersive free-form Design Application using Virtual Reality and Haptic Immersio...
Urs Künzler, Roger Wetzel, Martin Iseli
IJVR
2008
144views more  IJVR 2008»
13 years 6 months ago
PC Clusters for Virtual Reality
In the late 90's, the emergence of high-performance 3D commodity graphics cards paved the way to the use of PC clusters for high-performance Virtual Reality (VR) applications....
Luciano P. Soares, Bruno Raffin, Joaquim A. Jorge
VR
2008
IEEE
104views Virtual Reality» more  VR 2008»
14 years 1 months ago
An Evaluation of Immersive Displays for Virtual Human Experiences
This paper compares a large-screen display to a non-stereo head-mounted display (HMD) for a virtual human (VH) experience. As VH experiences are increasingly being applied to trai...
Kyle Johnsen, Benjamin Lok