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IWINAC
2007
Springer
14 years 4 months ago
Optimal Cue Combination for Saliency Computation: A Comparison with Human Vision
The computer model of visual attention derives an interest or saliency map from an input image in a process that encompasses several data combination steps. While several combinati...
Alexandre Bur, Heinz Hügli
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
14 years 3 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...
AAAI
2000
13 years 11 months ago
Performance Comparison of Landmark Recognition Systems for Navigating Mobile Robots
Self-localisation is an essential competence for mobile robot navigation. Due to the fundamental unreliability of dead reckoning, a robot must depend on its perception of external...
Tom Duckett, Ulrich Nehmzow
CG
2002
Springer
13 years 9 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
IGARSS
2009
13 years 7 months ago
Comparison of Precipitation Effects in Space-borne X- and Ka-band SAR Imaging
As the operating frequencies of SAR-systems are increasing, the visible distortions due to precipitation in SAR-images are becoming more frequent. This holds especially for the ca...
Andreas Danklmayer, Madhu Chandra