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170
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GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
15 years 8 months ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto
ISCAS
2008
IEEE
129views Hardware» more  ISCAS 2008»
15 years 9 months ago
Steering with an aVLSI motion detection chip
— We demonstrate the capabilies of a 1D motion detection chip in steering a car in a simulated racing game. The
Rico Moeckel, Roger Jaeggi, Shih-Chii Liu
131
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ACMACE
2005
ACM
15 years 8 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
AIED
2005
Springer
15 years 8 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
DIGRA
2005
Springer
15 years 8 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean