In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Abstract. This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities. We extended a physical simulation of an auto...
In the past decade parallel disk systems have been highly scalable and able to alleviate the problem of disk I/O bottleneck, thereby being widely used to support a wide range of d...
This talk has two parts explaining the significance of Rough sets in granular computing in terms of rough set rules and in uncertainty handling in terms of lower and upper approxi...