In this paper, we examine the relationship between digital games and interest in computer science. When we undertook this research, our goal was to expand upon past work that expl...
In this paper, we extend the classical notion of strategies in turn-based finite games by allowing several moves to be selected. We define and study a quantitative measure for pe...
Patricia Bouyer, Marie Duflot, Nicolas Markey, Gab...
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
This study presents a haptic simulator for learning palpation of aorta in cardiovascular surgery and performs quantitative evaluation in educational use through some user study. T...
This paper presents the language and software environment LEADSTO that has been developed to model and simulate the dynamics of Multi-Agent Systems (MAS) in terms of both qualitati...
Tibor Bosse, Catholijn M. Jonker, Lourens van der ...