Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...