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EGH
2010
Springer
13 years 6 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
13 years 6 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
MOBIHOC
2010
ACM
13 years 6 months ago
On quality of monitoring for multi-channel wireless infrastructure networks
Passive monitoring utilizing distributed wireless sniffers is an effective technique to monitor activities in wireless infrastructure networks for fault diagnosis, resource manage...
Arun Chhetri, Huy Anh Nguyen, Gabriel Scalosub, Ro...
SOCIALCOM
2010
13 years 6 months ago
Failure Feedback for User Obligation Systems
In recent years, several researchers have proposed techniques for providing users with assistance in understanding and overcoming authorization denials. The incorporation of envir...
Murillo Pontual, Keith Irwin, Omar Chowdhury, Will...
WCET
2010
13 years 6 months ago
Bounding the Effects of Resource Access Protocols on Cache Behavior
The assumption of task independence has long been consubstantial with the formulation of many schedulability analysis techniques. That assumption is evidently advantageous for the...
Enrico Mezzetti, Marco Panunzio, Tullio Vardanega