Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outpu...
—Networks of biological agents (for example, ants, bees, fish, birds) and complex man-made cyberphysical infrastructures (for example, the power grid, transportation networks) e...
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
A botnet is a collection of bots, each generally running on a compromised system and responding to commands over a “commandand-control” overlay network. We investigate observab...
Mobile phones are among the most popular consumer devices and the recent developments of 3G networks and smart phones enable users to watch video programs by subscribing data plan...