We study the multicast problem in wireless sensor networks, where the source can send data to a fixed number of destinations (actuators) at a different rate (multiratecast). A typi...
To accommodate real-time multimedia application while satisfying application QoS requirements in a wireless ad-hoc network, we need QoS control mechanisms. In this paper, we propo...
Abstract. A shuffle consists of a permutation and re-encryption of a set of input ciphertexts. One application of shuffles is to build mix-nets. We suggest an honest verifier zero-...
Abstract—Intra-session network coding is known to be vulnerable to pollution attacks. In this work, first, we introduce a novel homomorphic MAC scheme called SpaceMac, which all...
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...