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EGH
2004
Springer
14 years 3 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
GG
2004
Springer
14 years 3 months ago
Workshop on Graph-Based Tools
Graphs are well-known, well-understood, and frequently used means to depict networks of related items. They are successfully used as the underlying mathematical concept in various ...
Tom Mens, Andy Schürr, Gabriele Taentzer
ICALP
2004
Springer
14 years 3 months ago
The Black-Box Complexity of Nearest Neighbor Search
We define a natural notion of efficiency for approximate nearest-neighbor (ANN) search in general n-point metric spaces, namely the existence of a randomized algorithm which answ...
Robert Krauthgamer, James R. Lee
ICALP
2004
Springer
14 years 3 months ago
Online Scheduling with Bounded Migration
Consider the classical online scheduling problem where jobs that arrive one by one are assigned to identical parallel machines with the objective of minimizing the makespan. We gen...
Peter Sanders, Naveen Sivadasan, Martin Skutella
ICFCA
2004
Springer
14 years 3 months ago
Automated Lattice Drawing
Lattice diagrams, known as Hasse diagrams, have played an ever increasing role in lattice theory and fields that use lattices as a tool. Initially regarded with suspicion, they no...
Ralph Freese
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