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NETGAMES
2005
ACM
14 years 20 days ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
PODC
2005
ACM
14 years 20 days ago
Routing complexity of faulty networks
One of the fundamental problems in distributed computing is how to efficiently perform routing in a faulty network in which each link fails with some probability. This paper inves...
Omer Angel, Itai Benjamini, Eran Ofek, Udi Wieder
SIGIR
1999
ACM
13 years 11 months ago
SCAN: Designing and Evaluating User Interfaces to Support Retrieval From Speech Archives
Previous examinations of search in textual archives have assumed that users first retrieve a ranked set of documents relevant to their query, and then visually scan through these ...
Steve Whittaker, Julia Hirschberg, John Choi, Dona...
CIKM
1999
Springer
13 years 11 months ago
Performance and Implications of Semantic Indexing in a Distributed Environment
A research prototype is presented for semantic indexing and retrieval in Information Retrieval. The prototype is motivated by a desire to provide a more efficient and effective in...
Conrad T. K. Chang, Bruce R. Schatz
NGITS
1997
Springer
13 years 11 months ago
Faster Joins, Self Joins and Multi-Way Joins Using Join Indices
We propose a new algorithm, called Stripe-join, for performing a join given a join index. Stripe-join is inspired by an algorithm called \Jive-join" developed by Li and Ross....
Hui Lei, Kenneth A. Ross