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» Query point visibility computation in polygons with holes
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TOG
2008
163views more  TOG 2008»
13 years 7 months ago
Imperfect shadow maps for efficient computation of indirect illumination
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
JCDCG
2004
Springer
14 years 27 days ago
Farthest-Point Queries with Geometric and Combinatorial Constraints
In this paper we discuss farthest-point problems in which a set or sequence S of n points in the plane is given in advance and can be preprocessed to answer various queries efficie...
Ovidiu Daescu, Ningfang Mi, Chan-Su Shin, Alexande...
ICRA
2003
IEEE
132views Robotics» more  ICRA 2003»
14 years 25 days ago
Optimal strategies to track and capture a predictable target
— We present an O(n log1+ε n)-time algorithm for computing the optimal robot motion that maintains lineof-sight visibility between a target moving inside a polygon with n vertic...
Alon Efrat, Héctor H. González-Ba&nt...
COMGEO
2002
ACM
13 years 7 months ago
Quadtree, ray shooting and approximate minimum weight Steiner triangulation
We present a quadtree-based decomposition of the interior of a polygon with holes. The complete decomposition yields a constant factor approximation of the minimum weight Steiner ...
Siu-Wing Cheng, Kam-Hing Lee
CGF
2000
110views more  CGF 2000»
13 years 7 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...