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AFRIGRAPH
2003
ACM
13 years 11 months ago
Accelerating ray shooting through aggressive 5D visibility preprocessing
Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, ...
ICALP
1991
Springer
13 years 11 months ago
Ray Shooting in Polygons Using Geodesic Triangulations
Bernard Chazelle, Herbert Edelsbrunner, Michelange...
COMPUTING
1998
72views more  COMPUTING 1998»
13 years 7 months ago
Worst-Case Versus Average Case Complexity of Ray-Shooting
László Szirmay-Kalos, Gábor M...
COMGEO
2006
ACM
13 years 7 months ago
Octrees with near optimal cost for ray-shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Hervé Brönnimann, Marc Glisse