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» Queueing Model Based Network Server Performance Control
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NETGAMES
2004
ACM
14 years 29 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
13 years 11 months ago
Impact of arrival burstiness on queue length: An infinitesimal perturbation analysis
Traffic burstiness has a significant impact on network performance. Burstiness can cause buffer overflows and packet drops and is particularly problematic in the context of small-b...
Yan Cai, Yong Liu, Weibo Gong, Tilman Wolf
P2P
2003
IEEE
146views Communications» more  P2P 2003»
14 years 24 days ago
The Deployment of Cache Servers in P2P Networks for Improved Performance in Content-Delivery
The peer-to-peer (P2P) model generally requires that bidirectional and direct communications for contentdelivery be set up between user peers after discovery of the desired conten...
Tetsuya Oh-ishi, Koji Sakai, Tetsuya Iwata, Akira ...
CN
2006
112views more  CN 2006»
13 years 7 months ago
Optimal server allocations for streaming multimedia applications on the Internet
In this paper, we address the server selection problem for streaming applications on the Internet. The architecture we consider is similar to the content distribution networks con...
Padmavathi Mundur, Poorva Arankalle
INFOCOM
2000
IEEE
13 years 11 months ago
Competitive Queue Policies for Differentiated Services
We consider the setting of a network providing differentiated services. As is often the case in differentiated services, we assume that the packets are tagged as either being a hi...
William Aiello, Yishay Mansour, S. Rajagopolan, Ad...