In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
Traffic burstiness has a significant impact on network performance. Burstiness can cause buffer overflows and packet drops and is particularly problematic in the context of small-b...
The peer-to-peer (P2P) model generally requires that bidirectional and direct communications for contentdelivery be set up between user peers after discovery of the desired conten...
Tetsuya Oh-ishi, Koji Sakai, Tetsuya Iwata, Akira ...
In this paper, we address the server selection problem for streaming applications on the Internet. The architecture we consider is similar to the content distribution networks con...
We consider the setting of a network providing differentiated services. As is often the case in differentiated services, we assume that the packets are tagged as either being a hi...
William Aiello, Yishay Mansour, S. Rajagopolan, Ad...