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VRST
2003
ACM
15 years 8 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
BMCBI
2006
166views more  BMCBI 2006»
15 years 3 months ago
SEQOPTICS: a protein sequence clustering system
Background: Protein sequence clustering has been widely used as a part of the analysis of protein structure and function. In most cases single linkage or graph-based clustering al...
Yonghui Chen, Kevin D. Reilly, Alan P. Sprague, Zh...
ICML
2004
IEEE
16 years 4 months ago
Boosting margin based distance functions for clustering
The performance of graph based clustering methods critically depends on the quality of the distance function, used to compute similarities between pairs of neighboring nodes. In t...
Tomer Hertz, Aharon Bar-Hillel, Daphna Weinshall
129
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JVCA
2007
132views more  JVCA 2007»
15 years 3 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
237
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ICDE
2002
IEEE
164views Database» more  ICDE 2002»
16 years 5 months ago
Towards Meaningful High-Dimensional Nearest Neighbor Search by Human-Computer Interaction
Nearest Neighbor search is an important and widely used problem in a number of important application domains. In many of these domains, the dimensionality of the data representati...
Charu C. Aggarwal