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» RC A Rule Based Language for Game AI
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EVOW
2011
Springer
12 years 11 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
JAIR
2008
135views more  JAIR 2008»
13 years 7 months ago
On Similarities between Inference in Game Theory and Machine Learning
In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two dom...
Iead Rezek, David S. Leslie, Steven Reece, Stephen...
AI
2007
Springer
14 years 1 months ago
Rethinking the Semantics of Complex Nominals
Complex Nominals (CNs) have simple syntactic structure that conceals non-trivial semantic characteristics. While speakers of natural languages combine noun(s)/adjective(s) with a h...
Nabil Abdullah, Richard A. Frost
AAAI
2010
13 years 9 months ago
Convergence to Equilibria in Plurality Voting
Multi-agent decision problems, in which independent agents have to agree on a joint plan of action or allocation of resources, are central to AI. In such situations, agents' ...
Reshef Meir, Maria Polukarov, Jeffrey S. Rosensche...
AI
2010
Springer
13 years 7 months ago
On the measure of conflicts: Shapley Inconsistency Values
There are relatively few proposals for inconsistency measures for propositional belief bases. However inconsistency measures are potentially as important as information measures f...
Anthony Hunter, Sébastien Konieczny