Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
This paper is about a novel rule-based approach for reasoning about qualitative spatiotemporal relations among technology-rich autonomous objects, to which we refer to as artifact...
Hand detection and tracking play important roles in human computer interaction (HCI) applications, as well as surveillance. We propose a self initializing and self correcting trac...
This demo presents Hyperion, a prototype system that supports data sharing for a network of independent Peer Relational Database Management Systems (PDBMSs). The nodes of such a n...