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CGI
2004
IEEE
13 years 11 months ago
Efficient Hardware for Antialiasing Coverage Mask Generation
An efficient low-cost, low-power hardware implementation of a novel run-time pixel coverage mask generation algorithm for embedded 3-D graphics antialiasing purposes is presented....
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
CG
2005
Springer
13 years 7 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson
CGF
2010
148views more  CGF 2010»
13 years 7 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
EGH
2010
Springer
13 years 5 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan
SIGGRAPH
1994
ACM
13 years 11 months ago
Generalization of Lambert's reflectance model
Lambert's model for body reflection is widely used in computer graphics. It is used extensively by rendering techniques such as radiosity and ray tracing. For several real-wo...
Michael Oren, Shree K. Nayar