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» Radiosity on Graphics Hardware
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SIGGRAPH
2000
ACM
13 years 11 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
CGI
2001
IEEE
13 years 11 months ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
EGH
2003
Springer
14 years 24 days ago
An effective hardware architecture for bump mapping using angular operation
In this paper, we propose an effective bump mapping algorithm that utilizes the reference space with the polar coordinate system and also propose a new hardware architecture assoc...
S. G. Lee, W. C. Park, W. J. Lee, T. D. Han, S. B....
RT
2001
Springer
14 years 16 min ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
GRAPHICSINTERFACE
2003
13 years 9 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel