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MUM
2004
ACM
93views Multimedia» more  MUM 2004»
14 years 3 months ago
The GapiDraw platform: high-performance cross-platform graphics on mobile devices
The GapiDraw platform supports the creation of highperformance graphical applications across a variety of handheld hardware configurations, including Palm, Symbian and Windows Mob...
Johan Sanneblad, Lars Erik Holmquist
SIGGRAPH
2000
ACM
14 years 2 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
DAMON
2007
Springer
14 years 4 months ago
In-memory grid files on graphics processors
Recently, graphics processing units, or GPUs, have become a viable alternative as commodity, parallel hardware for generalpurpose computing, due to their massive data-parallelism,...
Ke Yang, Bingsheng He, Rui Fang, Mian Lu, Naga K. ...
TOG
2002
134views more  TOG 2002»
13 years 9 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
ICECCS
2009
IEEE
140views Hardware» more  ICECCS 2009»
14 years 4 months ago
Common Pitfalls of Using QVT Relations - Graphical Debugging as Remedy
OMG’s Model-Driven Architecture (MDA) has emerged as a new approach for the development of software. For this, the Query/View/Transformation (QVT) standard plays a central role,...
Angelika Kusel, Wieland Schwinger, Manuel Wimmer, ...