Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
The paper describes a new graphical model transformation language MOLA. The basic idea of MOLA is to merge traditional structured programming as a control structure with pattern-ba...
The management of the surviving path memory in Viterbi's algorithm is generally performed by Trace-Back or Exchange.Register. A generalized method using precompiled trace-back...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...