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EGH
2005
Springer
14 years 3 months ago
KD-tree acceleration structures for a GPU raytracer
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Tim Foley, Jeremy Sugerman
VC
2008
138views more  VC 2008»
13 years 10 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
MDAFA
2004
Springer
111views Hardware» more  MDAFA 2004»
14 years 3 months ago
Model Transformation Language MOLA
The paper describes a new graphical model transformation language MOLA. The basic idea of MOLA is to merge traditional structured programming as a control structure with pattern-ba...
Audris Kalnins, Janis Barzdins, Edgars Celms
ISCAS
1993
IEEE
86views Hardware» more  ISCAS 1993»
14 years 2 months ago
A Generalized Precompiling scheme for Surviving Path Memory Management in Viterbi decoders
The management of the surviving path memory in Viterbi's algorithm is generally performed by Trace-Back or Exchange.Register. A generalized method using precompiled trace-back...
Emmanuel Boutillon, N. Demassieux
SI3D
1999
ACM
14 years 2 months ago
Applications of pixel textures in visualization and realistic image synthesis
With fast 3D graphics becoming more and more available even on low end platforms, the focus in developing new graphics hardware is beginning to shift towards higher quality render...
Wolfgang Heidrich, Rüdiger Westermann, Hans-P...