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TVCG
2012
171views Hardware» more  TVCG 2012»
12 years 13 days ago
Region-Based Line Field Design Using Harmonic Functions
—Field design has wide applications in graphics and visualization. One of the main challenges in field design has been how to provide users with both intuitive control over the d...
Chih-Yuan Yao, Ming-Te Chi, Tong-Yee Lee, Tao Ju
RT
1998
Springer
14 years 2 months ago
Per-Object Image Warping with Layered Impostors
Image warping is desirable in the context of image-based rendering because it increases the set of viewpoints for which a single image can be used. This paper proposes a method for...
Gernot Schaufler
RT
1997
Springer
14 years 2 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
CGF
2005
141views more  CGF 2005»
13 years 10 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
PG
2002
IEEE
14 years 2 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita