Level of detail generation is important for managing geometric complexity of three-dimensional objects and virtual worlds. However, most algorithms that compute levels of detail do...
We prove a very general representation theorem for posets and, as a corollary, deduce that any abstract simplicial complex has a geometric realization in the Euclidean space of di...
We develop a reconstruction algorithm to determine penetrable obstacles inside a domain in the plane from acoustic measurements made on the boundary. This algorithm uses complex g...
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...
We propose a definition of locality for properties of geometric graphs. We measure the local density of graphs using region-counting distances [8] between pairs of vertices, and w...