We consider the problem of maintaining a binary search tree (BST) that minimizes the average access cost needed to satisfy randomly generated requests. We analyze scenarios in whi...
— We present an anytime algorithm for planning paths through high-dimensional, non-uniform cost search spaces. Our approach works by generating a series of Rapidly-exploring Rand...
Abstract. We consider random tries and random patricia trees constructed from n independent strings of symbols drawn from any distribution on any discrete space. We show that many ...
Trajectory design for high-dimensional systems with nonconvex constraints is a challenging problem considered in this paper. Classical dynamic programming is often employed, but c...
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...