We develop a method for predicting query performance by computing the relative entropy between a query language model and the corresponding collection language model. The resultin...
In a heap model, solid blocks, or pieces, pile up according to the Tetris game mechanism. An optimal schedule is an in nite sequence of pieces minimizing the asymptotic growth rat...
There are many applications that demand large quantities of natural looking motion. It is difficult to synthesize motion that looks natural, particularly when it is people who mus...
We present a method for sampling feature vectors in large (e.g., 2000 5000 16 bit) images that finds subsets of pixel locations which represent "regions" in the image. Sa...
Abstract—In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful frame...