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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SAC
2004
ACM
14 years 1 months ago
Dynamic on-demand updating of data in real-time database systems
The amount of data handled by real-time and embedded applications is increasing. Also, applications normally have constraints with respect to freshness and timeliness of the data ...
Thomas Gustafsson, Jörgen Hansson
SIGMETRICS
2004
ACM
124views Hardware» more  SIGMETRICS 2004»
14 years 1 months ago
Interposed proportional sharing for a storage service utility
This paper develops and evaluates new share-based scheduling algorithms for differentiated service quality in network services, such as network storage servers. This form of resou...
Wei Jin, Jeffrey S. Chase, Jasleen Kaur
WMASH
2004
ACM
14 years 1 months ago
Smart edge server: beyond a wireless access point
Wireless access at cafes, airports, homes and businesses have proliferated all over the globe with several different Wireless Internet Service Providers. Similarly, digital media ...
Geetha Manjunath, Tajana Simunic, Venkatesh Krishn...
WWW
2004
ACM
14 years 1 months ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
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