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156
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ISORC
2000
IEEE
15 years 6 months ago
Component Customization for Object-Oriented Distributed Real-Time Software Development
To apply the component-based approach to distributed real-time software development, it is necessary to identify components based on both functional and real-time requirements. Si...
Stephen S. Yau, Fariaz Karim
127
Voted
ER
2007
Springer
101views Database» more  ER 2007»
15 years 8 months ago
Using Attributed Goal Graphs for Software Component Selection: An Application of Goal-Oriented Analysis to Decision Making
During software requirements analysis and design steps, developers and stakeholders have many alternatives of artifacts such as software component selection and should make decisi...
Kazuma Yamamoto, Motoshi Saeki
IASTEDSE
2004
15 years 3 months ago
A software development process supporting non-functional properties
This paper presents a development process with particular focus on non-functional properties. The process is built around the concept of measurements at different levels of abstra...
Simone Röttger, Steffen Zschaler
132
Voted
ICSE
2010
IEEE-ACM
15 years 11 days ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
130
Voted
WER
2005
Springer
15 years 8 months ago
A Process for Requirement Traceability in Agent Oriented Development
Requirement traceability is intended to ensure continued alignment between stakeholders’ requirements and various outputs of the system development process. Therefore a process f...
Rosa Candida Pinto, Carla T. L. L. Silva, Jaelson ...