An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
—The proliferation of applications that must reliably distribute bulk data to a large number of autonomous clients motivates the design of new multicast and broadcast protocols. ...
John W. Byers, Michael Luby, Michael Mitzenmacher,...
While it is well known that network coding achieves optimal flow rates in multicast sessions, its potential for practical use has remained to be a question, due to its high compu...
—Layered streaming can be used to adapt to the available download capacity of an end-user, and such adaptation is very much required in real world HTTP media streaming. The multi...
Wireless video multicast enables delivery of popular events to many mobile users in a bandwidth efficient manner. However, providing good and stable video quality to a large number...