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CGF
2008
114views more  CGF 2008»
13 years 7 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...
ECCV
2004
Springer
14 years 9 months ago
Structure and Motion from Images of Smooth Textureless Objects
This paper addresses the problem of estimating the 3D shape of a smooth textureless solid from multiple images acquired under orthographic projection from unknown and unconstrained...
Yasutaka Furukawa, Amit Sethi, Jean Ponce, David J...
RT
2000
Springer
13 years 11 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
MICCAI
2006
Springer
14 years 8 months ago
Fiber Bundle Estimation and Parameterization
Individual white matter fibers cannot be resolved by current magnetic resonance (MR) technology. Many fibers of a fiber bundle will pass through an individual volume element (voxel...
Marc Niethammer, Sylvain Bouix, Carl-Fredrik Westi...
CVPR
2011
IEEE
2153views Computer Vision» more  CVPR 2011»
13 years 3 months ago
The Light-Path Less Traveled
This paper extends classical object pose and relative camera motion estimation algorithms for imaging sensors sampling the scene through light-paths. Many algorithms in multi-view...
Srikumar Ramalingam, Sofien Bouaziz, Peter Sturm, ...