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» Ray tracing on programmable graphics hardware
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TVCG
2002
163views more  TVCG 2002»
13 years 9 months ago
EWA Splatting
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Matthias Zwicker, Hanspeter Pfister, Jeroen van Ba...
SIGGRAPH
1994
ACM
14 years 1 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
EUROGRAPHICS
2010
Eurographics
14 years 6 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
ISBI
2006
IEEE
14 years 3 months ago
A comparative study of popular interpolation and integration methods for use in computed tomography
We compare various popular methods available for projection and backprojection in CT. Assuming linear rays and a simple density integration along them, we consider both line- and ...
Fang Xu, Klaus Mueller
ISVC
2009
Springer
14 years 4 months ago
DRONE: A Flexible Framework for Distributed Rendering and Display
The available rendering performance on current computers increases constantly, primarily by employing parallel algorithms using the newest many-core hardware, as for example multi-...
Michael Repplinger, Alexander Löffler, Dmitri...