We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions as...
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
Previous parametric representations of smooth genus-zero surfaces require a collection of abutting patches (e.g. splines, NURBS, recursively subdivided polygons). We introduce a s...
Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe D...
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...
This paper presents a new kind of uniform splines, called hyperbolic polynomial B-splines, generated over the space = span{sinht,cosht,tk-3,tk-4,...,t,1} in which k is an arbitra...