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WSCG
2003
177views more  WSCG 2003»
13 years 10 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
APVIS
2010
13 years 8 months ago
Seismic volume visualization for horizon extraction
Seismic horizons indicate change in rock properties and are central in geoscience interpretation. Traditional interpretation systems involve time consuming and repetitive manual v...
Daniel Patel, Stefan Bruckner, Ivan Viola, Eduard ...
CVIU
2007
120views more  CVIU 2007»
13 years 8 months ago
A comparison of Gaussian and mean curvature estimation methods on triangular meshes of range image data
Estimating intrinsic geometric properties of a surface from a polygonal mesh obtained from range data is an important stage of numerous algorithms in computer and robot vision, co...
Evgeni Magid, Octavian Soldea, Ehud Rivlin
CAGD
2005
138views more  CAGD 2005»
13 years 8 months ago
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
In this paper, we propose a new quadrilateral remeshing method for manifolds of arbitrary genus that is at once general, flexible, and efficient. Our technique is based on the use...
Shen Dong, Scott Kircher, Michael Garland
CGF
2004
106views more  CGF 2004»
13 years 8 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...